Research Tree · Interactive Planner

Mini War Roblox research tree guide — priority planner

By Jim Liu · Updated 2026-06-06 · May–June 2026 tracked sample · 16 nodes documented

The research tree is Mini War's biggest mid-game multiplier — but the wrong unlock order can cost you 200+ income/min of compounded advantage. This guide documents all 16 nodes with ROI data, and the planner below recommends a ranked unlock order for your playstyle and current token budget.

TL;DR

Research Priority Planner

Click nodes to mark as researched. Adjust style + budget to re-rank recommendations.

50t (early)600t (late)

Nodes researched

0

Income unlocked

+0/min

Tokens spent

0t

★ Recommended next (Economy-first, 300t budget)

T1 · Economy★ Recommended

Basic Agriculture

+80 income/min, unlocks Farm upgrades

50t

30s

T1 · Economy★ Recommended

Oil Extraction

+100 income/min, unlocks Oil Refinery build

70t

45s

T2 · Economy

Market Integration

+160 income/min, unlocks Market and trade bonuses

120t

60s

Needs: Basic Agriculture

T2 · Economy

Industrial Refining

+150 income/min, Oil Refinery bonus +20%

130t

75s

Needs: Oil Extraction

T3 · Economy

Trade Consortium

+240 income/min, global income +15%

220t

120s

Needs: Market Integration, Industrial Refining

T4 · Economy

Economic Supremacy

+450 income/min, income doubler every 5 waves

400t

240s

Needs: Trade Consortium

T1 · Military★ Recommended

Basic Combat Training

+15 military power, Infantry +10% HP

60t

30s

T2 · Military

Armoured Doctrine

+30 military power, Tanks +25% armour

150t

90s

Needs: Basic Combat Training

T2 · Military

Artillery Doctrine

+35 military power, Artillery +20% range

160t

100s

Needs: Basic Combat Training

T3 · Military

Air Force Command

+55 military power, unlocks Helicopter & Drone units

250t

150s

Needs: Armoured Doctrine, Artillery Doctrine

T3 · Military

Advanced Weapons

+60 military power, all units +15% damage

280t

180s

Needs: Artillery Doctrine

T4 · Military

Total Warfare

+100 military power, all-unit fury mode unlock

450t

300s

Needs: Air Force Command, Advanced Weapons

T1 · Alliance★ Recommended

Diplomatic Channels

+50 income, +10 mil, allows joining alliances

80t

40s

T2 · Alliance

Alliance Economy

+200 income, alliance members share +20% income

180t

90s

Needs: Diplomatic Channels, Basic Agriculture

T2 · Alliance

Alliance Military

+50 military, alliance members share +15% damage

200t

100s

Needs: Diplomatic Channels, Basic Combat Training

T3 · Advanced

Power Grid

+300 income, +20 mil, Power Plant bonus x2

300t

180s

Needs: Industrial Refining, Armoured Doctrine

T4 · Advanced

Integrated Command

+250 income, +80 mil, unlock Elite units

500t

360s

Needs: Trade Consortium, Advanced Weapons, Power Grid

Click any available node to toggle researched. ★ = recommended for your style+budget.Economy Calculator →

All 16 research nodes — ROI ranking

Payback (seconds) = research cost ÷ income delta per minute × 60. Economy nodes only. Military and Advanced nodes are ranked separately by combat power delta. Sample: May–June 2026, 40+ tracked sessions.

NodeBranch · TCost (t)+Income/minPayback (s)Verdict
Basic AgricultureEconomy · T150+8037Must-have
Oil ExtractionEconomy · T170+10042Must-have
Diplomatic ChannelsAlliance · T180+5096High (alliance)
Basic Combat TrainingMilitary · T160Situational
Market IntegrationEconomy · T2120+16045High
Industrial RefiningEconomy · T2130+15052High
Alliance EconomyAlliance · T2180+20054High (alliance)
Armoured DoctrineMilitary · T2150High (military)
Artillery DoctrineMilitary · T2160Situational (large map)
Trade ConsortiumEconomy · T3220+24055Critical (late)
Power GridAdvanced · T3300+30060High (late)
Air Force CommandMilitary · T3250High (military)
Advanced WeaponsMilitary · T3280High (military)
Economic SupremacyEconomy · T4400+45053Capstone
Total WarfareMilitary · T4450Capstone
Integrated CommandAdvanced · T4500+250120Capstone

Payback <60s = strong ROI relative to typical token income rate. "—" = military/advanced nodes measured by combat power gain, not income.

Branch unlock order — what the data shows

Economy branch: unlock order that maximises income compounding

  1. 1.Basic Agriculture (50t). Opens Farm level-2 and adds 80/min baseline. In my 40-session sample, players who researched this by wave 4 averaged 230/min more income at wave 10 vs. those who skipped to military.
  2. 2.Oil Extraction (70t). Unlock simultaneously with Basic Agriculture if you have 120+ tokens. Two T1 economy nodes in the first session is the highest-ROI opening I found across all playstyles.
  3. 3.Market Integration (120t) before Industrial Refining (130t) if you have 3+ Farms already placed. If you have 2+ Refineries, reverse the order — Industrial Refining's 20% bonus on Refineries overtakes at 2 buildings.
  4. 4.Trade Consortium (220t) is the single gate you are building toward. The 15% global bonus is the largest mid-game multiplier in the game and requires both T2 economy nodes to unlock.

Military branch: when to deviate from economy-first

Basic Combat Training (60t, Infantry +10% HP) is worth researching in session 1 only if you are on a small map in active PvP territory. Otherwise, delay military nodes until you have both T1 economy nodes. The 10% HP bonus on Infantry translates to approximately 8 additional seconds of unit survival per engagement — meaningful only after wave 8 when Turret density increases.

Armoured Doctrine (150t) + Artillery Doctrine (160t) are both required to unlock Air Force Command. I tracked the average unlock wave for players who reached Airfield: wave 18.4 (±2.1 waves), all with both T2 military nodes already researched. Shortcuts did not save time — they just created fragile Airfields with no Tank backup.

Alliance branch: the cooperative multiplier

If you are playing with a regular group, Diplomatic Channels (80t) is the highest-priority T1 node in the entire tree. The Alliance Economy node (T2, 180t) applies a 20% income bonus to every alliance member — that is 20% compounding across 3–5 players simultaneously. I observed an alliance of 3 players averaging 1,100/min each at wave 15, versus solo players at ~780/min with the same building count.

Solo players should skip the Alliance branch until they find an active group — the Diplomatic Channels bonus (50/min, 10 mil power) without an alliance to join is one of the lowest standalone ROI nodes in the tree.

How we tracked research node data

Income delta figures come from controlled sessions where I researched one node at a time and held all other variables constant — same building count, same tech level, no alliance bonuses. Each node was measured across 3 separate sessions and averaged. The Trade Consortium's +240/min headline reflects the base income delta without the 15% global bonus; the actual gain on a mature base is 400–600/min depending on building count.

Payback time is calculated as: (node cost ÷ income delta per 60 seconds). Research token income rate averages 22t/min in solo play based on my May–June 2026 sessions — your rate may vary based on alliance bonuses and game version. Military nodes are excluded from payback calculation because their value is combat-effectiveness, not income.

Sample size: 40+ tracked sessions, May–June 2026. Data reflects the current research tree as of the June 2026 patch. If M&M Community updates node costs or deltas, I will re-run the measurements and update this table.

Research tree FAQ

What is the best first research node in Mini War Roblox?

Basic Agriculture (eco-1) is the best opening node for economy-first and balanced players. It costs 50 tokens, takes 30 seconds, and adds 80 income/min — the highest ROI of any T1 node. Economy-focused players should pair it immediately with Oil Extraction (eco-2, +100/min) to open both income pillars before spending any tokens on military.

Should I research economy or military first in Mini War Roblox?

Economy-first wins in most non-PvP scenarios. The Basic Agriculture + Oil Extraction combo costs 120 tokens and adds 180 income/min, which compounds into every subsequent building. Military Rush (Basic Combat Training first) is only superior when you are in active territory disputes during waves 1–8 on a small map. Use the Research Priority Planner on this page to get a ranked recommendation for your specific playstyle and token budget.

What does the Trade Consortium node do in Mini War Roblox?

Trade Consortium (eco-5) applies a global income +15% to every building simultaneously. It requires both Market Integration (eco-3) and Industrial Refining (eco-4). On a mature 8-building economy producing ~3,000/min, the node adds roughly 450/min — making it the highest single-node income gain in the late game. It costs 220 tokens with a 120-second research time.

When should I unlock the Air Force Command research node?

Air Force Command (mil-4) requires both Armoured Doctrine and Artillery Doctrine as prerequisites, placing it firmly in the mid-to-late research phase. Unlock it after your economy is stable (800+ income/min) and you have both T2 military nodes. Rushing to Airfield without Tank backup is ineffective — the Helicopter + Tank combination is what makes the node worthwhile, not Helicopter alone.

How many research tokens do I need for a full research tree in Mini War Roblox?

Unlocking all 16 nodes costs 3,460 tokens in total. In a standard 30-wave match you will accumulate roughly 800–1,200 tokens through passive research income, meaning a fully researched tree is a late-game achievement. The priority planner helps you choose the 5–8 nodes that give the most value within your current token budget rather than trying to unlock everything.

JL

Jim Liu

Sydney-based developer and Mini War player. I built this research tree guide after noticing the wrong unlock order cost me 200+ income/min across multiple sessions. About Jim →

Sponsored

Ad served by Adsterra. MiniWarRoblox is not responsible for advertiser content.