Unit stats reference · May 2026

Mini War Roblox Unit Stats Comparator

By Jim Liu · Last updated 2026-05-17 · Based on M&M Community game mechanics

All 5 Mini War Roblox unit types side-by-side: source building, Technology Tree unlock requirement, combat role, and verification status. Exact health and damage numbers shift with balance patches — this table tells you where to find them in-game.

TL;DR

All Units — Side-by-Side Reference Table

Confirmed data (source building, unlock path, role) is stable across patches. Stats marked “verify in-game” change with balance updates — always check the unit info panel for current numbers.

UnitSource buildingTech requirementPrimary roleBest combat contextVerification status
InfantryBarracksNone — T1 unlockEarly-game fillerOverwhelming defenses in numbers before Turrets are builtConfirmed (Barracks T1 observable in UI)
TanksBarracksMilitary T2 node (Tech Tree)Frontline / HP absorberFrontline push while Artillery or Helicopters deal damageTech multiplier per upgrade: check Tech Tree tooltip
ArtilleryBarracksMilitary T3 node (Power Plant required)Siege / long-rangeAttacking fortified bases, turret clusters, wall setupsAttack speed (shots/min): verify from unit info panel
HelicoptersAirfieldAir unit node (Tech Tree)Flanker / raiderHitting undefended base sides; forces anti-air spendHP vs same-cost Tank: community debate — test in private server
DronesAirfieldAir T2 node (Airfield must exist)Pressure / swarmSplitting defensive attention between ground and airSwarm count per cycle: shifts with balance patches

Unlock paths confirmed from game UI. Exact research costs are in the Tech Tree tooltip and change with balance patches.

How to Use This Reference Table

  1. 1.Identify your build phase. Early game (Waves 1–10): economy first, Barracks last. Mid-game (Waves 10+): add Barracks once income is stable.
  2. 2.Read the role column to find which unit fills the gap in your current lineup — frontline, siege, flanker, or pressure.
  3. 3.Check the tech requirement before spending resources. Artillery needs a Power Plant. Airfield is a separate building cost from Barracks.
  4. 4.Verify live stats in-game. Open the unit info panel inside your Barracks or Airfield. The tooltip shows current health, attack, and range values for the active patch.

Unit Unlock Path

UnitBuildingPrerequisiteGround / Air
InfantryBarracksNoneGround
TanksBarracksMilitary T2 nodeGround
ArtilleryBarracksMilitary T3 + Power PlantGround
HelicoptersAirfieldAir unit nodeAir
DronesAirfieldAir T2 nodeAir

Data Sources & Methodology

Confirmed data

Unit categories, building sources, unlock paths, and role descriptions come from directly observing the game UI and publicly available M&M Community game pages on Roblox.com. These are stable across minor patches.

Needs in-game verification

Exact health values, attack damage per second, tech multiplier percentages, and unit production costs are marked as unverified because they shift with balance patches. The in-game unit info panel (hover over a unit inside your Barracks or Airfield) is the authoritative source for your current patch.

Last reviewed: 2026-05-17. Corrections with evidence welcome via contact page.

Unit Stats FAQ

What are all the unit types in Mini War Roblox?

Mini War Roblox has 5 confirmed unit categories: Infantry (Barracks T1), Tanks (Barracks T2), Artillery (Barracks T3), Helicopters (Airfield), and Drones (Airfield T2). Ground units require a Barracks; air units require a separate Airfield building.

Which Mini War Roblox unit does the most damage?

Artillery has the highest ranged damage output of any ground unit and excels against fortified bases. Exact damage-per-second values shift with balance patches — verify from the unit info panel in your current Barracks session.

What is the best unit combination in Mini War Roblox?

A Tanks (frontline) + Artillery (siege) + Helicopters (flanker) composition is well-rounded. Tanks absorb damage, Artillery deals ranged damage, and Helicopters bypass ground defenses. The optimal ratio depends on your current tech level and the opponent's anti-air setup.

How do Helicopters compare to Tanks in Mini War Roblox?

Helicopters bypass Wall and ground Turrets that Tanks cannot pass, but are countered by anti-air buildings. Tanks have higher HP and no anti-air vulnerability. The combination of both forces opponents to build two types of defenses simultaneously, which is more effective than doubling one unit type.

Should I build Barracks early in Mini War Roblox?

No — placing a Barracks in your first 3 building slots sacrifices income per minute that compounds against you. Economy buildings (Farm, Oil Refinery) in early slots fund faster unit production later. Add Barracks after your income foundation is stable.

What building do I need for Drones in Mini War Roblox?

Drones require an Airfield (not a Barracks) plus the Air T2 node in the Technology Tree. They are deployed in swarms — low individual HP but high aggregate pressure. Build the Airfield first, then research the air tech branch.

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