Unit stats reference · May 2026
Mini War Roblox Unit Stats Comparator
By Jim Liu · Last updated 2026-05-17 · Based on M&M Community game mechanics
All 5 Mini War Roblox unit types side-by-side: source building, Technology Tree unlock requirement, combat role, and verification status. Exact health and damage numbers shift with balance patches — this table tells you where to find them in-game.
TL;DR
- 5 unit types: Infantry, Tanks, Artillery from Barracks; Helicopters, Drones from Airfield.
- Artillery has the longest ground range. Helicopters bypass ground Turrets entirely.
- Best mixed composition: Tanks (frontline) + Artillery (siege) + Helicopters (flanker).
- Don't build Barracks in your first 3 slots — see the beginner guide for economy-first build order.
- Verify exact health/damage in-game: open your Barracks or Airfield and hover each unit.
All Units — Side-by-Side Reference Table
Confirmed data (source building, unlock path, role) is stable across patches. Stats marked “verify in-game” change with balance updates — always check the unit info panel for current numbers.
| Unit | Source building | Tech requirement | Primary role | Best combat context | Verification status |
|---|---|---|---|---|---|
| Infantry | Barracks | None — T1 unlock | Early-game filler | Overwhelming defenses in numbers before Turrets are built | Confirmed (Barracks T1 observable in UI) |
| Tanks | Barracks | Military T2 node (Tech Tree) | Frontline / HP absorber | Frontline push while Artillery or Helicopters deal damage | Tech multiplier per upgrade: check Tech Tree tooltip |
| Artillery | Barracks | Military T3 node (Power Plant required) | Siege / long-range | Attacking fortified bases, turret clusters, wall setups | Attack speed (shots/min): verify from unit info panel |
| Helicopters | Airfield | Air unit node (Tech Tree) | Flanker / raider | Hitting undefended base sides; forces anti-air spend | HP vs same-cost Tank: community debate — test in private server |
| Drones | Airfield | Air T2 node (Airfield must exist) | Pressure / swarm | Splitting defensive attention between ground and air | Swarm count per cycle: shifts with balance patches |
Unlock paths confirmed from game UI. Exact research costs are in the Tech Tree tooltip and change with balance patches.
How to Use This Reference Table
- 1.Identify your build phase. Early game (Waves 1–10): economy first, Barracks last. Mid-game (Waves 10+): add Barracks once income is stable.
- 2.Read the role column to find which unit fills the gap in your current lineup — frontline, siege, flanker, or pressure.
- 3.Check the tech requirement before spending resources. Artillery needs a Power Plant. Airfield is a separate building cost from Barracks.
- 4.Verify live stats in-game. Open the unit info panel inside your Barracks or Airfield. The tooltip shows current health, attack, and range values for the active patch.
Unit Unlock Path
| Unit | Building | Prerequisite | Ground / Air |
|---|---|---|---|
| Infantry | Barracks | None | Ground |
| Tanks | Barracks | Military T2 node | Ground |
| Artillery | Barracks | Military T3 + Power Plant | Ground |
| Helicopters | Airfield | Air unit node | Air |
| Drones | Airfield | Air T2 node | Air |
Data Sources & Methodology
Confirmed data
Unit categories, building sources, unlock paths, and role descriptions come from directly observing the game UI and publicly available M&M Community game pages on Roblox.com. These are stable across minor patches.
Needs in-game verification
Exact health values, attack damage per second, tech multiplier percentages, and unit production costs are marked as unverified because they shift with balance patches. The in-game unit info panel (hover over a unit inside your Barracks or Airfield) is the authoritative source for your current patch.
Last reviewed: 2026-05-17. Corrections with evidence welcome via contact page.
Unit Stats FAQ
What are all the unit types in Mini War Roblox?
Mini War Roblox has 5 confirmed unit categories: Infantry (Barracks T1), Tanks (Barracks T2), Artillery (Barracks T3), Helicopters (Airfield), and Drones (Airfield T2). Ground units require a Barracks; air units require a separate Airfield building.
Which Mini War Roblox unit does the most damage?
Artillery has the highest ranged damage output of any ground unit and excels against fortified bases. Exact damage-per-second values shift with balance patches — verify from the unit info panel in your current Barracks session.
What is the best unit combination in Mini War Roblox?
A Tanks (frontline) + Artillery (siege) + Helicopters (flanker) composition is well-rounded. Tanks absorb damage, Artillery deals ranged damage, and Helicopters bypass ground defenses. The optimal ratio depends on your current tech level and the opponent's anti-air setup.
How do Helicopters compare to Tanks in Mini War Roblox?
Helicopters bypass Wall and ground Turrets that Tanks cannot pass, but are countered by anti-air buildings. Tanks have higher HP and no anti-air vulnerability. The combination of both forces opponents to build two types of defenses simultaneously, which is more effective than doubling one unit type.
Should I build Barracks early in Mini War Roblox?
No — placing a Barracks in your first 3 building slots sacrifices income per minute that compounds against you. Economy buildings (Farm, Oil Refinery) in early slots fund faster unit production later. Add Barracks after your income foundation is stable.
What building do I need for Drones in Mini War Roblox?
Drones require an Airfield (not a Barracks) plus the Air T2 node in the Technology Tree. They are deployed in swarms — low individual HP but high aggregate pressure. Build the Airfield first, then research the air tech branch.
After reading unit roles — next steps
Deep dive on each unit category: confirmed traits, team comp fundamentals, and where to verify exact stats in-game.
Economy calculatorModel how many economy buildings you can afford before adding Barracks — income before units is the core Mini War principle.
Active codesFree cash from codes can change which unit upgrade is realistic for your next session.