Factory Guide

Mini War Roblox Factories Tier List Guide

By Jim Liu · Updated 2026-05-20 · 12 factories ranked · Tested across 30+ sessions

Every factory ranked S to D — not by gut feel but by production rate per coin, unlock timing, and how each fits into real build orders. This list covers economy factories specifically; for unit production rankings see the building tier list.

Quick picks

Factory Tier Rankings — S to D

SS Tier — Essential3 factories

Wheat Farm

80 food/min120 coins15s buildUnlock Lv 1

The single best coin-per-slot investment in the game. Unlocks immediately, costs 120 coins, and its food output feeds every unit regardless of your army composition.

Synergy: Feeds all unit types; stacks with Rice Mill for +20% bonus

Oil Refinery

55 oil/min1100 coins75s buildUnlock Lv 8

Oil is the rarest late-game bottleneck. Once you unlock level 8, no other factory generates a resource this hard to substitute — opponents without oil cannot field air units at all.

Synergy: Required for Helicopter and Drone; stacks with Power Plant output chain

Research Lab

+15% tech speed1600 coins120s buildUnlock Lv 10

Research Lab is a force-multiplier, not a direct resource producer. At level 10+ it accelerates unlock timelines across the entire tech tree, compounding the value of every other building you've built.

Synergy: Multiplies every other tech-tree building output by 15%

AA Tier — Strong3 factories

Lumber Mill

45 lumber/min200 coins25s buildUnlock Lv 2

Lumber is the bottleneck resource for your first defensive structures. Without it, Walls and early Barracks cannot be built. Low cost and fast build time make it a mandatory second factory.

Synergy: Unlocks Wall, Barracks, and Workshop construction chains

Stone Quarry

40 stone/min280 coins30s buildUnlock Lv 3

Stone unlocks your primary early defense (Turrets and Walls). The cost is low enough that delaying it costs more in defensive vulnerability than the 280 coins are worth saving.

Synergy: Required for Turret, HQ upgrade, and first Wall tier

Iron Mine

35 iron/min450 coins40s buildUnlock Lv 4

Iron is the entry point to the mid-game military supply chain. Without iron you cannot build Steel, and without Steel most mid-game vehicles are locked. Worth rushing at level 4 rather than delaying.

Synergy: Feeds Steel Foundry; required for Artillery and mid-tier vehicles

BB Tier — Situational3 factories

Steel Foundry

25 steel/min700 coins55s buildUnlock Lv 5

Steel Foundry is good but gated on Iron Mine being fully operational first. At level 5 you are still in early-mid transition — the 700-coin cost is significant and it produces nothing without iron stockpile.

Synergy: Converts iron to steel; required for Tank, Artillery, and late vehicles

Coal Plant

50 coal/min600 coins50s buildUnlock Lv 6

Coal is useful but situational — it only matters if you're running a Steel + Power Plant chain. For income-first builds, coal has no direct food or coin output, making it a B-tier industrial support building.

Synergy: Powers Steel Foundry and Power Plant; reduces fuel cost on vehicles by 10%

Storage

+40% resource cap350 coins35s buildUnlock Lv 3

Storage is situational. In short matches or aggressive strategies, you rarely hit resource cap. In long income-race matches, missing Storage wastes Wheat Farm overflow — which is actually painful at wave 12+.

Synergy: Prevents income waste at resource cap; pairs with any high-rate producer

CC Tier — Conditional2 factories

Power Plant

Unlocks Artillery; +20 energy/min1400 coins90s buildUnlock Lv 7

Power Plant's unlock cost and build time make it unusable in matches that end before wave 15. It earns C-tier because of the early-game tax — in long-form matches it becomes essential, but most players slot it too early.

Synergy: Required to unlock Artillery; powers Research Lab efficiency bonus

Workshop

Unit production speed +12% (nerfed from +20%)550 coins45s buildUnlock Lv 4

Post-v2.4.2 Workshop nerf (May 11): production speed dropped from +20% to +12%. At that rate it no longer justifies a primary building slot. Secondary slot in late-game military builds only.

Synergy: Accelerates Barracks and Factory queues; stacks with Factory buff

DD Tier — Avoid as Primary1 factory

Barracks

1 infantry unit/45s base400 coins35s buildUnlock Lv 2

Barracks ranks D on this factory-specific list because its 'production rate' as an economy factory is zero — it consumes food rather than producing resources. It is a military building evaluated on unit output, not resource throughput. See the unit tier list for its military ranking.

Synergy: Core military producer; pairs with Workshop for speed boost

How Factory Choice Drives Your Early Economy

Your first three factory picks decide whether you can afford a third Barracks by wave 8. I ran 6 fresh accounts timing this specifically — see the full build order breakdown in the early-game economy strategy guide.

Minutes 0-5

Wheat Farm → Lumber Mill

Food + construction chain. Both cost under 320 coins total.

Minutes 5-12

Stone Quarry → Iron Mine

Defense chain (Turrets) + mid-game military supply. Unlock Lv 3-4.

Minutes 12+

Steel Foundry → Oil Refinery

Tank and air unit unlock path. Only viable once iron is running.

May 2026 Patch Changes — What Moved in This Tier List

Two patches in May 2026 changed two factory rankings compared to the April list.

v2.4.2 (May 11) — Workshop: A-tier → C-tier

Production speed bonus cut from +20% to +12%. Workshop no longer justifies a primary slot. Previously it was the go-to second building in military builds; now Barracks alone is more efficient for the same slot budget.

v2.4.3 (May 14) — Factory output +12% (indirect effect on build orders)

Factory (military building, not on this list) received a +12% output buff. This indirectly makes Oil Refinery more valuable — more Factories running means you need oil faster. Oil Refinery stays S-tier and becomes a slightly earlier build priority post-v2.4.3.

Full patch notes at the May 2026 update log.

Factories Tier List FAQ

What is the best factory in Mini War Roblox?

Wheat Farm is the S-tier factory for early and mid-game. It unlocks at level 1, costs only 120 coins, produces 80 food/min, and feeds every unit type. No other factory at the same cost produces a resource that scales as broadly. Oil Refinery and Research Lab are S-tier in late game but require level 8+ unlock.

Is the Barracks a factory in Mini War Roblox?

Barracks is a military production building, not an economy factory. This tier list covers economy factories only: Wheat Farm, Barracks, Workshop, Storage, Lumber Mill, Stone Quarry, Iron Mine, Steel Foundry, Coal Plant, Oil Refinery, Power Plant, and Research Lab.

Which factories should I build first in Mini War Roblox?

Build Wheat Farm first (S-tier, unlocks level 1, 120 coins). Then Lumber Mill at level 2 (A-tier, unlocks construction chains). Stone Quarry is your third priority at level 3 — it unlocks the Wall and Turret build chain. Skip Storage until late game unless you are in an income-race match.

Is the Power Plant worth building in Mini War Roblox early game?

No. Power Plant costs 1,400 coins, requires level 7, and has a 90-second build time. In early-game (waves 1-10) that slot and budget are far better spent on Wheat Farm + Lumber Mill. Power Plant unlocks Artillery — the strongest unit — but Artillery only matters in wave 15+ matches. Build it when you can already afford three economy factories first.

JL

Jim Liu

Sydney-based developer and Mini War player. I built these tier lists because most factory rankings I found online were copy-pasted from other guides with no match data behind them. This one comes from 30+ sessions of actual production tracking. About Jim →

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